Add documentation for all services

This commit is contained in:
Daniel Schädler 2019-04-03 15:24:10 +02:00
parent 9ac71e4c71
commit 7f87ce9230
3 changed files with 48 additions and 0 deletions

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@ -1,22 +1,32 @@
# frozen_string_literal: true
class MatchService
# Generates all necessary matches from a list of teams
#
# @param teams [Array] the teams to generate matches with
# @return [Array] the generated matches
def self.generate_matches(teams)
if teams.size < 2
# should be prevented by controller
return
end
# normal_games = number of matches with two teams attending
# needed_games = number of matches to generate in total for the given number of teams
if Utils.po2?(teams.size)
# if amount of teams is power of two, all matches are with two teams
normal_games = teams.size / 2
needed_games = normal_games
else
# if amount of teams isn't a power of two we need to "kick out"
# enough teams to get to a power of two in the next round
normal_games = teams.size - Utils.previous_power_of_two(teams.size)
needed_games = Utils.previous_power_of_two(teams.size)
end
matches = []
while matches.size < normal_games
# while we do not have as many matches with two teams as we need, create another one
i = matches.size
match = Match.new state: :not_started,
position: i,
@ -28,6 +38,7 @@ class MatchService
end
until matches.size >= needed_games
# while we do not have enough matches in general we need to fill the array with "single team" matches
i = matches.size
match = Match.new state: :single_team, position: i, match_scores: [MatchScore.create(team: teams[i])]
matches << match

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@ -1,12 +1,18 @@
# frozen_string_literal: true
class PlayoffStageService
# Generates the playoff stage given the tournament
#
# @param teams [Array] The teams to generate the playoff stages with
# @return [Array] the generated playoff stages
def self.generate_playoff_stages(teams)
playoffs = []
stage_count = calculate_required_stage_count(teams.size)
# initial_matches are the matches in the first stage; this is the only stage filled with teams from the start on
initial_matches = MatchService.generate_matches(teams)
initial_stage = Stage.new level: stage_count - 1, matches: initial_matches
playoffs << initial_stage
# empty stages are the stages, the tournament is filled with to have the matches ready for later
empty_stages = generate_stages_with_empty_matches(stage_count - 1)
empty_stages.each do |stage|
playoffs << stage
@ -14,19 +20,33 @@ class PlayoffStageService
playoffs
end
# Generates the playoff stage given the tournament
#
# @param tournament [Tournament] The tournament to generate the playoff stages from
# @return [Array] the generated playoff stages
def self.generate_playoff_stages_from_tournament(tournament)
generate_playoff_stages tournament.teams
end
# Generates given number of empty stages
#
# @param stage_count [Integer] number of stages to generate
# @return [Array] the generated stages
def self.generate_stages_with_empty_matches(stage_count)
empty_stages = []
stage_count.times do |i|
stage = Stage.new level: i, matches: generate_empty_matches(2**i)
empty_stages << stage
end
# as we are generating the stages in the wrong order (starting with the lowest number of matches (which is
# the final stage)) they need to be reversed
empty_stages.reverse!
end
# Generates a number of empty matches to fill later stages
#
# @param amount [Integer] the amount of matches to generate
# @return [Array] the generated matches
def self.generate_empty_matches(amount)
matches = []
amount.times do |i|
@ -36,10 +56,15 @@ class PlayoffStageService
matches
end
# Calculates how many stages are required for given number of teams
#
# @param number_of_teams [Integer] the teams number of teams to calculate amount of stages
# @return [Integer] amount of required stages
def self.calculate_required_stage_count(number_of_teams)
if number_of_teams.zero? || number_of_teams == 1
0
else
# black voodoo magic
stage_count = Math.log(Utils.previous_power_of_two(number_of_teams)) / Math.log(2)
stage_count.to_int
end

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@ -1,6 +1,10 @@
# frozen_string_literal: true
class Utils
# Calculates the previous power of 2 given a number
#
# @param number [Integer] the number to generate the previous power of 2 from
# @return [Array] previous power of two
def self.previous_power_of_two(number)
return 0 if number.zero?
@ -8,12 +12,20 @@ class Utils
2**exponent.floor
end
# Calculates the next power of 2 given a number
#
# @param number [Integer] the number to generate the next power of 2 from
# @return [Array] next power of two
def self.next_power_of_two(number)
return 1 if number.zero?
2 * previous_power_of_two(number)
end
# Calculates if a number is a power of 2
#
# @param number [Integer] the number to check
# @return [Boolean] is the number a power of 2?
def self.po2?(number)
number.to_s(2).count('1') == 1
end