Makes match_type configurable instead of only setting its state

This commit is contained in:
Daniel Schädler 2019-05-10 13:07:59 +02:00
parent e7057b8f29
commit 81c41b2596
2 changed files with 14 additions and 11 deletions

View File

@ -16,15 +16,14 @@ FactoryBot.define do
factory :playoff_stage do
level { rand(10) }
transient do
match_state { :not_started }
match_type { :running_playoff_match }
match_count { 4 }
end
after(:create) do |stage, evaluator|
# match_count -1 automatically generates 2 ^ stage.level matches
# (as this would be the amount of stages present in the real world)
stage.matches = create_list(:running_playoff_match,
evaluator.match_count == -1 ? 2**stage.level : evaluator.match_count,
state: evaluator.match_state)
stage.matches = create_list(evaluator.match_type,
evaluator.match_count == -1 ? 2**stage.level : evaluator.match_count)
stage.matches.each_with_index do |match, i|
match.position = i
match.save

View File

@ -19,13 +19,17 @@ FactoryBot.define do
after(:create) do |tournament, evaluator|
# this is basically a manual create_list as we need to count up the level of the stage
levels = 1..evaluator.stage_count
tournament.stages.concat levels
.map { |level|
create(:playoff_stage,
level: level,
match_count: -1,
match_state: level == evaluator.stage_count ? :in_progress : :not_started)
}
tournament.stages.concat(levels.map do |level|
create(:playoff_stage,
level: level,
match_count: -1,
match_type: if evaluator.stage_count
:running_playoff_match
else
:empty_prepared_playoff_match
end)
end)
end
factory :group_stage_tournament do