# Team Action Lists API ## Purpose Team action lists let tournament owners create checklist-style workflows for teams inside a tournament. Examples: - collect playoff tokens - track team check-in - hand out medals Important: - lists are not auto-generated by backend tournament events - owner creates a list explicitly through API - backend materializes the initial team items from the chosen `source` ## Read Flow Frontend reads team action lists from the normal tournament payload: - `GET /tournaments/:id` Example response shape: ```json { "id": 123, "name": "My Tournament", "team_action_lists": [ { "id": 9, "name": "Playoff token collection", "key": "playoff_token_collection", "action_name": "Collect playoff token", "source": "group_stage_survivors", "team_action_items": [ { "id": 41, "completed": false, "completed_at": null, "team": { "id": 55, "name": "Team A" } } ] } ] } ``` ## Create Flow Only tournament owner may create lists. Follower tournaments in `read_only_mode` reject creation with `423`. Endpoint: - `POST /tournaments/:tournament_id/team_action_lists` Request body: ```json { "name": "Playoff token collection", "key": "playoff_token_collection", "action_name": "Collect playoff token", "source": "group_stage_survivors" } ``` Response: - `201 Created` - response body is the created `TeamActionList` including `team_action_items` Current supported sources: - `all_tournament_teams` - `group_stage_survivors` Current source behavior: - `all_tournament_teams` uses all teams currently in tournament - `group_stage_survivors` uses teams currently advancing from a finished group stage Creation is snapshot-style: - backend resolves teams at create time - backend creates one item per resolved team - backend does not auto-create lists later - backend does not auto-refresh existing list membership later If selected source currently resolves to no teams, backend returns `422`. ## Write Flow Only tournament owner may change item status. Everyone may read status. Follower tournaments in `read_only_mode` reject updates with `423`. There are two supported write patterns. ### Option 1: update by item id Use this when frontend already has the item id from tournament payload. - `PATCH /team_action_items/:id` Request body: ```json { "completed": true } ``` ### Option 2: update by list key + team id Use this when frontend wants a business-key style request like: - "tick off team X from list Y in tournament Z" Endpoint: - `PATCH /tournaments/:tournament_id/team_action_lists/:key/teams/:team_id` Example: - `PATCH /tournaments/123/team_action_lists/playoff_token_collection/teams/55` Request body: ```json { "completed": true } ``` Response body for both write endpoints is the updated `TeamActionItem`. ## Idempotency Rules Create endpoint is idempotent by unique business key per tournament: - backend enforces unique `(tournament_id, key)` - repeated create with same key returns `422`, not a second list Item update endpoints are idempotent if frontend sends explicit target state. Good: - send `{"completed": true}` to mark complete - send `{"completed": false}` to mark incomplete Avoid: - toggle-style client behavior such as "invert current state" - whole-list writeback from stale client state Why item updates are idempotent: - sending `completed=true` multiple times leaves item in same final state - sending `completed=false` multiple times leaves item in same final state - backend stores one unique item per `(team_action_list_id, team_id)` `completed_at` behavior: - first successful transition to `completed=true` sets timestamp if none exists - sending `completed=true` again keeps same completed state - sending `completed=false` clears `completed_at` ## Frontend Implementation Guidance Recommended frontend flow: 1. Load tournament via `GET /tournaments/:id` 2. Render current `team_action_lists` 3. If owner wants a new checklist, send `POST /tournaments/:id/team_action_lists` 4. For item changes, send explicit target state for one item only 5. Update local UI from response or websocket snapshot Recommended frontend identifiers: - use list `key` as stable frontend reference - use `team.id` as stable team reference - use `team_action_item.id` when available for direct item updates Recommended optimistic UI: - create list only once per intended key - set checkbox immediately to requested target state - revert if API returns error - do not compute next state from stale cached data if multiple clients may edit ## Error Handling Expected statuses: - `201` list created - `200` item update accepted - `401` unauthenticated - `403` authenticated but not tournament owner - `404` tournament, list, team, or item not found - `422` invalid create payload, duplicate key, unsupported source, or source with no teams - `423` follower tournament is read-only ## Sync / Follower Behavior Team action lists are included in tournament sync snapshots. That means: - source owner creates list on source tournament - backend enqueues tournament sync - follower tournament receives created list and all items - source owner updates item state - follower tournament receives updated completion state - follower users can view but not mutate list state while read-only ## Websocket / Live Update Behavior Team action lists also support live updates over ActionCable. This is a websocket flow, not a webhook flow. - backend pushes updates to subscribed clients over websocket - frontend does not register callback URLs - writes still happen over normal HTTP `POST` and `PATCH` requests Endpoint: - `GET /cable` for websocket upgrade Channel: - `TournamentTeamActionListsChannel` Subscription identifier example: ```json { "channel": "TournamentTeamActionListsChannel", "tournament_id": 123 } ``` Behavior: - subscription immediately receives current full team-action-list snapshot for that tournament - later list creation and item changes broadcast updated full snapshot again - same broadcast path is used for: - list creation - direct item updates - follower sync imports - both item update endpoints trigger the same backend update path before broadcast: - `PATCH /team_action_items/:id` - `PATCH /tournaments/:tournament_id/team_action_lists/:key/teams/:team_id` Payload shape: ```json { "type": "team_action_lists.updated", "tournament_id": 123, "team_action_lists": [ { "id": 9, "name": "Playoff token collection", "key": "playoff_token_collection", "action_name": "Collect playoff token", "source": "group_stage_survivors", "team_action_items": [ { "id": 41, "completed": true, "completed_at": "2026-04-23T09:15:00Z", "team": { "id": 55, "name": "Team A" } } ] } ] } ``` Frontend guidance: - use websocket payload as replacement snapshot for team-action-list state in that tournament - do not merge by toggling local state blindly - keep writes item-scoped through HTTP - use websocket only for read/live propagation Practical frontend pattern: 1. load initial tournament state over HTTP 2. open websocket subscription for same tournament id 3. render incoming websocket payload as latest live snapshot 4. if owner submits create form, send one HTTP `POST` to create the list 5. when user checks or unchecks one team, send one idempotent HTTP `PATCH` for that item only 6. let websocket keep other viewers in sync This avoids whole-list writebacks and reduces race-condition risk between multiple clients. ## Future Extension Guidance When new sources or list types are added, frontend should not hardcode backend internals beyond: - stable list `key` - user-facing `name` - user-facing `action_name` - selected `source` New list types should still fit same frontend rendering model: - list metadata - list items - explicit `completed` state - idempotent set-state requests