Move Match and belongings out of tournament.js to new file Match.js
This commit is contained in:
parent
a40ecd56e9
commit
97ba7726ed
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@ -0,0 +1,228 @@
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import {
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Button,
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Card,
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CardBody,
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Input,
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InputGroup,
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InputGroupAddon,
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Modal,
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ModalBody,
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ModalFooter,
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ModalHeader,
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Table
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} from 'reactstrap';
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import React from 'react';
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export class Match extends React.Component {
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constructor(props) {
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super(props);
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this.state = {
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modal: false
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};
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this.toggleModal = this.toggleModal.bind(this);
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}
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toggleModal() {
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const {isSignedIn, isOwner} = this.props;
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if (isSignedIn && isOwner) {
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this.setState({modal: !this.state.modal});
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}
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}
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render() {
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let cardClass;
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let smallMessage;
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let borderClass;
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// possible states: single_team not_ready not_started in_progress team1_won team2_won undecided
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switch (this.props.match.state) {
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case 'in_progress':
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cardClass = 'table-warning';
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borderClass = 'border-warning';
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smallMessage = 'Spiel läuft';
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break;
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case 'team1_won':
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cardClass = 'table-success';
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borderClass = 'border-success';
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smallMessage = 'Gewinner: ' + this.props.match.team1;
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break;
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case 'team2_won':
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cardClass = 'table-success';
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borderClass = 'border-success';
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smallMessage = 'Gewinner: ' + this.props.match.team2;
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break;
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case 'single_team':
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cardClass = 'table-success';
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borderClass = 'border-success';
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smallMessage = 'kein Gegner, Team kommt weiter';
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break;
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case 'not_ready':
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smallMessage = 'Spiel kann noch nicht gestartet werden';
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break;
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case 'not_started':
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smallMessage = 'Spiel kann gestartet werden';
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break;
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case 'undecided':
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cardClass = 'table-success';
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borderClass = 'border-success';
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smallMessage = 'Spiel beendet, unentschieden';
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break;
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}
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return (<div className='mb-3'>
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<Card className='shadow-sm match' onClick={this.toggleModal}>
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<CardBody className={borderClass + ' border py-2 ' + cardClass}>
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<MatchTable match={this.props.match} borderColor={borderClass}/>
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</CardBody>
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</Card>
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<small className='text-muted'>{smallMessage}</small>
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<MatchModal title='Match' isOpen={this.state.modal} toggle={this.toggleModal} match={this.props.match}/>
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</div>);
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}
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}
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function MatchModal(props) {
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let title;
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let actionButton = '';
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// possible states: single_team not_ready not_started in_progress team1_won team2_won undecided
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switch (props.match.state) {
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case 'in_progress':
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title = 'Spiel läuft';
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actionButton = <Button color='primary' onClick={props.toggle}>Spiel beenden</Button>;
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break;
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case 'team1_won':
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title = 'Spiel beendet';
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break;
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case 'team2_won':
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title = 'Spiel beendet';
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break;
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case 'single_team':
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title = 'kein Gegner, Team kommt weiter';
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break;
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case 'not_ready':
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title = 'Spiel kann noch nicht gestartet werden';
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break;
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case 'not_started':
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title = 'Spiel kann gestartet werden';
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actionButton = <Button color='primary' onClick={props.toggle}>Spiel starten</Button>;
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break;
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case 'undecided':
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title = 'Spiel beendet';
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break;
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}
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return (<Modal isOpen={props.isOpen} toggle={props.toggle}>
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<ModalHeader toggle={props.toggle}>{title}</ModalHeader>
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<ModalBody>
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{props.match.state === 'in_progress' ? <EditableMatchTable match={props.match}/> :
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<MatchTable match={props.match}/>}
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</ModalBody>
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<ModalFooter>
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{actionButton}
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<Button color='secondary' onClick={props.toggle}>Abbrechen</Button>
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</ModalFooter>
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</Modal>);
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}
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function MatchTable(props) {
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let team1Class;
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let team2Class;
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// possible states: single_team not_ready not_started in_progress team1_won team2_won undecided
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switch (props.match.state) {
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case 'in_progress':
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break;
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case 'team1_won':
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team1Class = 'font-weight-bold';
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team2Class = 'lost-team';
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break;
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case 'team2_won':
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team1Class = 'lost-team';
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team2Class = 'font-weight-bold';
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break;
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case 'single_team':
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team2Class = 'text-muted';
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break;
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case 'not_ready':
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break;
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case 'not_started':
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break;
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case 'undecided':
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break;
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}
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if (props.match.state === 'single_team') {
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return (<Table className='mb-0'>
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<tbody>
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<tr>
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<td className={'border-top-0 ' + team1Class}>{props.match.team1}</td>
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</tr>
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<tr>
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<td className={props.borderColor + ' ' + team2Class}>kein Gegner</td>
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</tr>
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</tbody>
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</Table>);
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} else {
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return (<Table className='mb-0'>
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<tbody>
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<tr>
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<th className='stage border-top-0'>{props.match.scoreTeam1}</th>
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<td className={'border-top-0 ' + team1Class}>{props.match.team1}</td>
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</tr>
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<tr>
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<th className={'stage ' + props.borderColor}>{props.match.scoreTeam2}</th>
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<td className={props.borderColor + ' ' + team2Class}>{props.match.team2}</td>
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</tr>
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</tbody>
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</Table>);
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}
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}
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function EditableMatchTable(props) {
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return (<Table className='mb-0'>
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<tbody>
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<tr>
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<td className='scoreInput border-top-0'>
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<ScoreInput score={props.match.scoreTeam1}/>
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</td>
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<td className='align-middle border-top-0'>{props.match.team1}</td>
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</tr>
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<tr>
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<td className='scoreInput'>
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<ScoreInput score={props.match.scoreTeam2}/>
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</td>
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<td className='align-middle'>{props.match.team2}</td>
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</tr>
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</tbody>
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</Table>);
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}
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class ScoreInput extends React.Component {
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constructor(props) {
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super(props);
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this.state = {score: this.props.score};
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this.updateScore = this.updateScore.bind(this);
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this.increaseScore = this.increaseScore.bind(this);
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this.decreaseScore = this.decreaseScore.bind(this);
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}
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updateScore(event) {
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this.setState({score: event.target.value});
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}
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increaseScore() {
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this.setState({score: Number(this.state.score) + 1});
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}
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decreaseScore() {
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this.setState({score: Number(this.state.score) - 1});
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}
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render() {
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return (<InputGroup>
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<InputGroupAddon addonType="prepend"><Button onClick={this.decreaseScore} color='danger'
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outline={true}>-1</Button></InputGroupAddon>
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<Input className='font-weight-bold' value={this.state.score} onChange={this.updateScore} type='number'
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step='1' placeholder='0'/>
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<InputGroupAddon addonType="append"><Button onClick={this.increaseScore}
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color='success'>+1</Button></InputGroupAddon>
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</InputGroup>);
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}
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}
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@ -1,24 +1,7 @@
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import Head from 'next/head';
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import React from 'react';
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import {connect} from 'react-redux';
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import {
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Button,
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Card,
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CardBody,
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Col,
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Container,
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Input,
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InputGroup,
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InputGroupAddon,
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ListGroup,
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ListGroupItem,
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Modal,
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ModalBody,
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ModalFooter,
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ModalHeader,
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Row,
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Table
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} from 'reactstrap';
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import {Col, Container, ListGroup, ListGroupItem, Row} from 'reactstrap';
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import {ErrorPageComponent} from '../js/components/ErrorComponents';
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import {Footer} from '../js/components/Footer';
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@ -31,6 +14,7 @@ import 'bootstrap/dist/css/bootstrap.min.css';
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import '../static/css/everypage.css';
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import '../static/css/tournament.css';
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import {Match} from '../js/components/Match';
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class PrivateTournamentPage extends React.Component {
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render() {
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@ -100,219 +84,6 @@ function Stage(props) {
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</div>);
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}
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class Match extends React.Component {
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constructor(props) {
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super(props);
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this.state = {
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modal: false
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};
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this.toggleModal = this.toggleModal.bind(this);
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}
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toggleModal() {
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const {isSignedIn, isOwner} = this.props;
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if (isSignedIn && isOwner) {
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this.setState({modal: !this.state.modal});
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}
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}
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render() {
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let cardClass;
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let smallMessage;
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let borderClass;
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// possible states: single_team not_ready not_started in_progress team1_won team2_won undecided
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switch (this.props.match.state) {
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case 'in_progress':
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cardClass = 'table-warning';
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borderClass = 'border-warning';
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smallMessage = 'Spiel läuft';
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break;
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case 'team1_won':
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cardClass = 'table-success';
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borderClass = 'border-success';
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smallMessage = 'Gewinner: ' + this.props.match.team1;
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break;
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case 'team2_won':
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cardClass = 'table-success';
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borderClass = 'border-success';
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smallMessage = 'Gewinner: ' + this.props.match.team2;
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break;
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case 'single_team':
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cardClass = 'table-success';
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borderClass = 'border-success';
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smallMessage = 'kein Gegner, Team kommt weiter';
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break;
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case 'not_ready':
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smallMessage = 'Spiel kann noch nicht gestartet werden';
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break;
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case 'not_started':
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smallMessage = 'Spiel kann gestartet werden';
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break;
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case 'undecided':
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cardClass = 'table-success';
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borderClass = 'border-success';
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smallMessage = 'Spiel beendet, unentschieden';
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break;
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}
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return (<div className='mb-3'>
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<Card className='shadow-sm match' onClick={this.toggleModal}>
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<CardBody className={borderClass + ' border py-2 ' + cardClass}>
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<MatchTable match={this.props.match} borderColor={borderClass}/>
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</CardBody>
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</Card>
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<small className='text-muted'>{smallMessage}</small>
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<MatchModal title='Match' isOpen={this.state.modal} toggle={this.toggleModal} match={this.props.match}/>
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</div>);
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}
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}
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function MatchModal(props) {
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let title;
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let actionButton = '';
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// possible states: single_team not_ready not_started in_progress team1_won team2_won undecided
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switch (props.match.state) {
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case 'in_progress':
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title = 'Spiel läuft';
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actionButton = <Button color='primary' onClick={props.toggle}>Spiel beenden</Button>;
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break;
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case 'team1_won':
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title = 'Spiel beendet';
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break;
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case 'team2_won':
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title = 'Spiel beendet';
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break;
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case 'single_team':
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title = 'kein Gegner, Team kommt weiter';
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break;
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case 'not_ready':
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title = 'Spiel kann noch nicht gestartet werden';
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break;
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case 'not_started':
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title = 'Spiel kann gestartet werden';
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actionButton = <Button color='primary' onClick={props.toggle}>Spiel starten</Button>;
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break;
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case 'undecided':
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title = 'Spiel beendet';
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break;
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}
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return (<Modal isOpen={props.isOpen} toggle={props.toggle}>
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<ModalHeader toggle={props.toggle}>{title}</ModalHeader>
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<ModalBody>
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{props.match.state === 'in_progress' ? <EditableMatchTable match={props.match}/> :
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<MatchTable match={props.match}/>}
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</ModalBody>
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<ModalFooter>
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{actionButton}
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<Button color='secondary' onClick={props.toggle}>Abbrechen</Button>
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</ModalFooter>
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</Modal>);
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}
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function MatchTable(props) {
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let team1Class;
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let team2Class;
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// possible states: single_team not_ready not_started in_progress team1_won team2_won undecided
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switch (props.match.state) {
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case 'in_progress':
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break;
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case 'team1_won':
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team1Class = 'font-weight-bold';
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team2Class = 'lost-team';
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break;
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case 'team2_won':
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team1Class = 'lost-team';
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team2Class = 'font-weight-bold';
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break;
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case 'single_team':
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team2Class = 'text-muted';
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break;
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case 'not_ready':
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break;
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case 'not_started':
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break;
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case 'undecided':
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break;
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}
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if (props.match.state === 'single_team') {
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return (<Table className='mb-0'>
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<tbody>
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<tr>
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<td className={'border-top-0 ' + team1Class}>{props.match.team1}</td>
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</tr>
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<tr>
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<td className={props.borderColor + ' ' + team2Class}>kein Gegner</td>
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</tr>
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</tbody>
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</Table>);
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} else {
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return (<Table className='mb-0'>
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<tbody>
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<tr>
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<th className='stage border-top-0'>{props.match.scoreTeam1}</th>
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<td className={'border-top-0 ' + team1Class}>{props.match.team1}</td>
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</tr>
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<tr>
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<th className={'stage ' + props.borderColor}>{props.match.scoreTeam2}</th>
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<td className={props.borderColor + ' ' + team2Class}>{props.match.team2}</td>
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</tr>
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</tbody>
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</Table>);
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}
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}
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function EditableMatchTable(props) {
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return (<Table className='mb-0'>
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<tbody>
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<tr>
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<td className='scoreInput border-top-0'>
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<ScoreInput score={props.match.scoreTeam1}/>
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</td>
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<td className='align-middle border-top-0'>{props.match.team1}</td>
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</tr>
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<tr>
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<td className='scoreInput'>
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<ScoreInput score={props.match.scoreTeam2}/>
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</td>
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<td className='align-middle'>{props.match.team2}</td>
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</tr>
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</tbody>
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</Table>);
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}
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class ScoreInput extends React.Component {
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constructor(props) {
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super(props);
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this.state = {score: this.props.score};
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this.updateScore = this.updateScore.bind(this);
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this.increaseScore = this.increaseScore.bind(this);
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this.decreaseScore = this.decreaseScore.bind(this);
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}
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updateScore(event) {
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this.setState({score: event.target.value});
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}
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increaseScore() {
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this.setState({score: Number(this.state.score) + 1});
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}
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decreaseScore() {
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this.setState({score: Number(this.state.score) - 1});
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}
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render() {
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return (<InputGroup>
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<InputGroupAddon addonType="prepend"><Button onClick={this.decreaseScore} color='danger'
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outline={true}>-1</Button></InputGroupAddon>
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<Input className='font-weight-bold' value={this.state.score} onChange={this.updateScore} type='number'
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step='1' placeholder='0'/>
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<InputGroupAddon addonType="append"><Button onClick={this.increaseScore}
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color='success'>+1</Button></InputGroupAddon>
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</InputGroup>);
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}
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}
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function convertTournament(apiTournament) {
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let groupStage = null;
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const playoffStages = [];
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