import Head from 'next/head' import React from 'react' import { Button, Card, CardBody, Col, Container, Input, InputGroup, InputGroupAddon, ListGroup, ListGroupItem, Modal, ModalBody, ModalFooter, ModalHeader, Row, Table } from 'reactstrap'; import 'bootstrap/dist/css/bootstrap.min.css'; import {BigImage, Footer, TurniereNavigation} from '../js/CommonComponents.js' import '../static/everypage.css' import '../static/css/tournament.css' import {getRequest} from '../js/api'; function Tournament(props) { return (
Turnier bearbeiten

{props.tournament.description}

{props.tournament.isPublic ? 'Das Turnier ist öffentlich.' : 'Das Turnier ist privat.'} Turnier-Code: {props.tournament.code} von {props.tournament.ownerUsername}
{props.tournament.playoffStages.map(stage => )}
); } function getLevelName(levelNumber) { const names = ['Finale', 'Halbfinale', 'Viertelfinale', 'Achtelfinale']; if(levelNumber < names.length){ return names[levelNumber] }else { return Math.pow(2, levelNumber) + 'tel-Finale' } } function TournamentContainer(props) { if (props.data === null) { return null } else { return } } function Stage(props) { return (

{props.level}

{props.matches.map((match => ( )))}
); } class Match extends React.Component { constructor(props) { super(props); this.state = { modal: false }; this.toggleModal = this.toggleModal.bind(this); } toggleModal() { this.setState({modal: !this.state.modal}) } render() { let cardClass, team1Class, team2Class, smallMessage, borderClass; //possible states: single_team not_ready not_started in_progress team1_won team2_won undecided switch (this.props.match.state) { case 'in_progress': cardClass = 'table-warning'; borderClass = 'border-warning'; smallMessage = 'Spiel läuft'; break; case 'team1_won': team1Class = 'font-weight-bold'; team2Class = 'lost-team'; cardClass = 'table-success'; borderClass = 'border-success'; smallMessage = 'Gewinner: ' + this.props.match.team1; break; case 'team2_won': team1Class = 'lost-team'; team2Class = 'font-weight-bold'; cardClass = 'table-success'; borderClass = 'border-success'; smallMessage = 'Gewinner: ' + this.props.match.team2; break; case 'single_team': team2Class = 'text-muted'; cardClass = 'table-success'; borderClass = 'border-success'; smallMessage = 'kein Gegner, Team kommt weiter'; break; case 'not_ready': smallMessage = 'Spiel kann noch nicht gestartet werden'; break; case 'not_started': smallMessage = 'Spiel kann gestartet werden'; break; case 'undecided': cardClass = 'table-success'; borderClass = 'border-success'; smallMessage = 'Spiel beendet, unentschieden'; break; } return (
{smallMessage}
); } } function MatchModal(props) { let title; let actionButton = ''; //possible states: single_team not_ready not_started in_progress team1_won team2_won undecided switch (props.match.state) { case 'in_progress': title = 'Spiel läuft'; actionButton = ; break; case 'team1_won': title = 'Spiel beendet'; break; case 'team2_won': title = 'Spiel beendet'; break; case 'single_team': title = 'kein Gegner, Team kommt weiter'; break; case 'not_ready': title = 'Spiel kann noch nicht gestartet werden'; break; case 'not_started': title = 'Spiel kann gestartet werden'; actionButton = ; break; case 'undecided': title = 'Spiel beendet'; break; } return ( {title} {props.match.state === 'in_progress' ? : } {actionButton} ); } function MatchTable(props) { let team1Class, team2Class; //possible states: single_team not_ready not_started in_progress team1_won team2_won undecided switch (props.match.state) { case 'in_progress': break; case 'team1_won': team1Class = 'font-weight-bold'; team2Class = 'lost-team'; break; case 'team2_won': team1Class = 'lost-team'; team2Class = 'font-weight-bold'; break; case 'single_team': team2Class = 'text-muted'; break; case 'not_ready': break; case 'not_started': break; case 'undecided': break; } if(props.match.state === 'single_team'){ return (
{props.match.team1}
kein Gegner
) }else{ return (
{props.match.scoreTeam1} {props.match.team1}
{props.match.scoreTeam2} {props.match.team2}
) } } function EditableMatchTable(props) { return (
{props.match.team1}
{props.match.team2}
) } class ScoreInput extends React.Component { constructor(props) { super(props); this.state = {score: this.props.score}; this.updateScore = this.updateScore.bind(this); this.increaseScore = this.increaseScore.bind(this); this.decreaseScore = this.decreaseScore.bind(this); } updateScore(event){ this.setState({score: event.target.value}); } increaseScore(){ this.setState({score: Number(this.state.score) + 1}); } decreaseScore(){ this.setState({score: Number(this.state.score) - 1}); } render() { return ( ); } } function convertTournament(apiTournament) { let groupStage = null; let playoffStages = []; for (let stage of apiTournament.stages) { if(stage.groups.length > 0){ //group stage groupStage = {groups: stage.groups.map(group => convertGroup(group))}; }else{ //playoff stage playoffStages.push({ id: stage.id, level: stage.level, matches: stage.matches.map(match => convertMatch(match)) }) } } return { id: apiTournament.id, code: apiTournament.code, description: apiTournament.description, name: apiTournament.name, public: apiTournament.public, ownerUsername: apiTournament.owner_username, groupStage: groupStage, playoffStages: playoffStages }; } function convertGroup(apiGroup) { return { id: apiGroup.id, number: apiGroup.number, scores: apiGroup.group_scores, matches: apiGroup.matches.map(match => convertMatch(match)) } } function convertMatch(apiMatch) { return { id: apiMatch.id, state: apiMatch.state, team1: apiMatch.match_scores[0].team.name, team2: apiMatch.match_scores[1].team.name, scoreTeam1: apiMatch.match_scores[0].points, scoreTeam2: apiMatch.match_scores[1].points } } class Main extends React.Component { constructor(props) { super(props); const code = this.props.query.code; getRequest('/tournaments/' + code, {}) .then(response => { this.setState({tournament: convertTournament(response.data)}); }) .catch(error => console.log(error)); } static async getInitialProps({query}) { return {query} } render() { const tournamentName = this.state === null ? 'Turnier' : this.state.tournament.name; return (
{tournamentName}: turnie.re
); } } export default Main