import {Card, CardBody} from 'reactstrap'; import React from 'react'; import {endMatch, startMatch} from '../api'; import {notify} from 'react-notify-toast'; import {MatchModal} from './MatchModal'; import {MatchTable} from './MatchTable'; export class Match extends React.Component { constructor(props) { super(props); this.state = { modal: false, match: this.props.match }; this.toggleModal = this.toggleModal.bind(this); this.startMatch = this.startMatch.bind(this); this.onStartMatchSuccess = this.onStartMatchSuccess.bind(this); this.onStartMatchError = this.onStartMatchError.bind(this); this.endMatch = this.endMatch.bind(this); this.onEndMatchSuccess = this.onEndMatchSuccess.bind(this); this.onEndMatchError = this.onEndMatchError.bind(this); this.getMatchFinishedMessage = this.getMatchFinishedMessage.bind(this); this.changeScores = this.changeScores.bind(this); } toggleModal() { const {isSignedIn, isOwner} = this.props; if (isSignedIn && isOwner) { this.setState({modal: !this.state.modal}); } } startMatch() { startMatch(this.state.match.id, this.onStartMatchSuccess, this.onStartMatchError); } onStartMatchSuccess() { const updatedMatch = this.state.match; updatedMatch.state = 'in_progress'; this.setState({match: updatedMatch}); this.toggleModal(); } onStartMatchError() { this.toggleModal(); notify.show('Das Match konnte nicht gestartet werden.', 'error', 3000); } endMatch() { endMatch(this.state.match.id, this.onEndMatchSuccess, this.onEndMatchError); } onEndMatchSuccess(winner) { const updatedMatch = this.state.match; updatedMatch.state = 'finished'; updatedMatch.winnerTeamId = winner === null ? null : winner.id; this.setState({match: updatedMatch}); this.toggleModal(); } onEndMatchError() { this.toggleModal(); notify.show('Das Match konnte nicht beendet werden.', 'error', 3000); } changeScores(scoreTeam1, scoreTeam2) { const updatedMatch = this.state.match; updatedMatch.team1.score = scoreTeam1; updatedMatch.team2.score = scoreTeam2; this.setState({match: updatedMatch}); } getMatchFinishedMessage() { const match = this.state.match; if (match.winnerTeamId === null) { return 'Spiel beendet, unentschieden'; } if (match.winnerTeamId === match.team1.id) { return 'Gewinner: ' + match.team1.name; } if (match.winnerTeamId === match.team2.id) { return 'Gewinner: ' + match.team2.name; } return 'Spiel beendet'; } render() { let cardClass; let smallMessage; let borderClass; // possible states: single_team not_ready not_started in_progress finished switch (this.state.match.state) { case 'in_progress': cardClass = 'table-warning'; borderClass = 'border-warning'; smallMessage = 'Spiel läuft'; break; case 'finished': cardClass = 'table-success'; borderClass = 'border-success'; smallMessage = this.getMatchFinishedMessage(); break; case 'single_team': cardClass = 'table-success'; borderClass = 'border-success'; smallMessage = 'kein Gegner, Team kommt weiter'; break; case 'not_ready': smallMessage = 'Spiel kann noch nicht gestartet werden'; break; case 'not_started': smallMessage = 'Spiel kann gestartet werden'; break; } return (