);
}
class Match extends React.Component {
constructor(props) {
super(props);
this.state = {
modal: false
};
this.toggleModal = this.toggleModal.bind(this);
}
toggleModal() {
const {isSignedIn, isOwner} = this.props;
if (isSignedIn && isOwner) {
this.setState({modal: !this.state.modal});
}
}
render() {
let cardClass;
let smallMessage;
let borderClass;
// possible states: single_team not_ready not_started in_progress team1_won team2_won undecided
switch (this.props.match.state) {
case 'in_progress':
cardClass = 'table-warning';
borderClass = 'border-warning';
smallMessage = 'Spiel läuft';
break;
case 'team1_won':
cardClass = 'table-success';
borderClass = 'border-success';
smallMessage = 'Gewinner: ' + this.props.match.team1;
break;
case 'team2_won':
cardClass = 'table-success';
borderClass = 'border-success';
smallMessage = 'Gewinner: ' + this.props.match.team2;
break;
case 'single_team':
cardClass = 'table-success';
borderClass = 'border-success';
smallMessage = 'kein Gegner, Team kommt weiter';
break;
case 'not_ready':
smallMessage = 'Spiel kann noch nicht gestartet werden';
break;
case 'not_started':
smallMessage = 'Spiel kann gestartet werden';
break;
case 'undecided':
cardClass = 'table-success';
borderClass = 'border-success';
smallMessage = 'Spiel beendet, unentschieden';
break;
}
return (
{smallMessage}
);
}
}
function MatchModal(props) {
let title;
let actionButton = '';
// possible states: single_team not_ready not_started in_progress team1_won team2_won undecided
switch (props.match.state) {
case 'in_progress':
title = 'Spiel läuft';
actionButton = ;
break;
case 'team1_won':
title = 'Spiel beendet';
break;
case 'team2_won':
title = 'Spiel beendet';
break;
case 'single_team':
title = 'kein Gegner, Team kommt weiter';
break;
case 'not_ready':
title = 'Spiel kann noch nicht gestartet werden';
break;
case 'not_started':
title = 'Spiel kann gestartet werden';
actionButton = ;
break;
case 'undecided':
title = 'Spiel beendet';
break;
}
return ({title}
{props.match.state === 'in_progress' ? :
}
{actionButton}
);
}
function MatchTable(props) {
let team1Class;
let team2Class;
// possible states: single_team not_ready not_started in_progress team1_won team2_won undecided
switch (props.match.state) {
case 'in_progress':
break;
case 'team1_won':
team1Class = 'font-weight-bold';
team2Class = 'lost-team';
break;
case 'team2_won':
team1Class = 'lost-team';
team2Class = 'font-weight-bold';
break;
case 'single_team':
team2Class = 'text-muted';
break;
case 'not_ready':
break;
case 'not_started':
break;
case 'undecided':
break;
}
if (props.match.state === 'single_team') {
return (
{props.match.team1}
kein Gegner
);
} else {
return (
{props.match.scoreTeam1}
{props.match.team1}
{props.match.scoreTeam2}
{props.match.team2}
);
}
}
function EditableMatchTable(props) {
return (