318 lines
11 KiB
JavaScript
318 lines
11 KiB
JavaScript
import Head from 'next/head'
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import React from 'react'
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import {
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Button,
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Card,
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CardBody,
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Col,
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Container, Input, InputGroup, InputGroupAddon,
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ListGroup,
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ListGroupItem,
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Modal,
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ModalBody,
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ModalFooter,
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ModalHeader,
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Row,
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Table
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} from 'reactstrap';
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import 'bootstrap/dist/css/bootstrap.min.css';
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import {BigImage, Footer, TurniereNavigation} from '../js/CommonComponents.js'
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import '../static/everypage.css'
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import '../static/css/tournament.css'
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import {getRequest} from '../js/api';
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function Tournament(props) {
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let matches = [
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{scoreTeam1: 1, team1: 'Eins', scoreTeam2: 2, team2: 'Zwei', state: 'in_progress'},
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{scoreTeam1: 3, team1: 'Eins', scoreTeam2: 2, team2: 'Zwei', state: 'team1_won'},
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{scoreTeam1: 1, team1: 'Eins', scoreTeam2: 3, team2: 'Zwei', state: 'team2_won'},
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{scoreTeam1: 1, team1: 'Eins', scoreTeam2: 0, team2: 'Zwei', state: 'single_team'},
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{scoreTeam1: 1, team1: 'Eins', scoreTeam2: 0, team2: 'Zwei', state: 'not_ready'},
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{scoreTeam1: 1, team1: 'Eins', scoreTeam2: 0, team2: 'Zwei', state: 'not_started'},
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{scoreTeam1: 2, team1: 'Eins', scoreTeam2: 2, team2: 'Zwei', state: 'undecided'}];
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return (
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<div>
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<Container>
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<a href='edit' className='btn btn-outline-secondary'>Turnier bearbeiten</a>
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<p>{props.tournament.description}</p>
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<ListGroup>
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<ListGroupItem>
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{props.tournament.isPublic ? 'Das Turnier ist öffentlich.' : 'Das Turnier ist privat.'}
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</ListGroupItem>
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<ListGroupItem>Turnier-Code: <b>{props.tournament.code}</b></ListGroupItem>
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</ListGroup>
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</Container>
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<div className='stages pt-5'>
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<Stage level={'Viertelfinale'} matches={matches}/>
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<Stage level={'Achtelfinale'} matches={matches}/>
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</div>
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</div>
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);
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}
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function TournamentContainer(props) {
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if (props.data === null) {
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return <Container>null</Container>
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} else {
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return <Tournament tournament={props.data.tournament}/>
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}
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}
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function Stage(props) {
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return (<div>
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<Container className='py-5'>
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<h1 className='custom-font'>{props.level}</h1>
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<Row>
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{props.matches.map((match => (
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<Col className='minw-25'><Match match={match}/></Col>
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)))}
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</Row>
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</Container>
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</div>);
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}
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class Match extends React.Component {
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constructor(props) {
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super(props);
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this.state = {
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modal: false
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};
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this.toggleModal = this.toggleModal.bind(this);
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}
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toggleModal() {
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this.setState({modal: !this.state.modal})
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}
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render() {
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let cardClass, team1Class, team2Class, smallMessage;
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//possible states: single_team not_ready not_started in_progress team1_won team2_won undecided
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switch (this.props.match.state) {
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case 'in_progress':
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cardClass = 'table-warning border-warning';
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smallMessage = 'Spiel läuft';
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break;
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case 'team1_won':
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team1Class = 'font-weight-bold';
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team2Class = 'lost-team';
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cardClass = 'table-success border-success';
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smallMessage = 'Gewinner: ' + this.props.match.team1;
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break;
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case 'team2_won':
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team1Class = 'lost-team';
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team2Class = 'font-weight-bold';
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cardClass = 'table-success border-success';
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smallMessage = 'Gewinner: ' + this.props.match.team2;
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break;
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case 'single_team':
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team2Class = 'text-muted';
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cardClass = 'table-success border-success';
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smallMessage = 'kein Gegner, Team kommt weiter';
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break;
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case 'not_ready':
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smallMessage = 'Spiel kann noch nicht gestartet werden';
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break;
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case 'not_started':
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smallMessage = 'Spiel kann gestartet werden';
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break;
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case 'undecided':
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cardClass = 'table-success border-success';
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smallMessage = 'Spiel beendet, unentschieden';
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break;
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}
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return (
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<div className='mb-3'>
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<Card className='shadow-sm match' onClick={this.toggleModal}>
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<CardBody className={'border py-2 ' + cardClass}>
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<MatchTable match={this.props.match}/>
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</CardBody>
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</Card>
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<small className='text-muted'>{smallMessage}</small>
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<MatchModal title='Match' isOpen={this.state.modal} toggle={this.toggleModal} match={this.props.match}/>
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</div>
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);
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}
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}
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function MatchModal(props) {
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let title;
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let actionButton = '';
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//possible states: single_team not_ready not_started in_progress team1_won team2_won undecided
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switch (props.match.state) {
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case 'in_progress':
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title = 'Spiel läuft';
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actionButton = <Button color='primary' onClick={props.toggle}>Spiel beenden</Button>
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break;
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case 'team1_won':
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title = 'Spiel beendet';
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break;
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case 'team2_won':
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title = 'Spiel beendet';
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break;
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case 'single_team':
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title = 'kein Gegner, Team kommt weiter';
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break;
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case 'not_ready':
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title = 'Spiel kann noch nicht gestartet werden';
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break;
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case 'not_started':
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title = 'Spiel kann gestartet werden';
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actionButton = <Button color='primary' onClick={props.toggle}>Spiel starten</Button>;
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break;
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case 'undecided':
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title = 'Spiel beendet';
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break;
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}
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return (
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<Modal isOpen={props.isOpen} toggle={props.toggle}>
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<ModalHeader toggle={props.toggle}>{title}</ModalHeader>
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<ModalBody>
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{props.match.state === 'in_progress' ? <EditableMatchTable match={props.match}/> :
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<MatchTable match={props.match}/>}
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</ModalBody>
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<ModalFooter>
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{actionButton}
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<Button color='secondary' onClick={props.toggle}>Abbrechen</Button>
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</ModalFooter>
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</Modal>
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);
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}
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function MatchTable(props) {
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let team1Class, team2Class;
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//possible states: single_team not_ready not_started in_progress team1_won team2_won undecided
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switch (props.match.state) {
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case 'in_progress':
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break;
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case 'team1_won':
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team1Class = 'font-weight-bold';
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team2Class = 'lost-team';
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break;
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case 'team2_won':
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team1Class = 'lost-team';
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team2Class = 'font-weight-bold';
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break;
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case 'single_team':
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team2Class = 'text-muted';
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break;
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case 'not_ready':
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break;
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case 'not_started':
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break;
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case 'undecided':
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break;
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}
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return (
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<Table className='mb-0'>
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<tbody>
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<tr>
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{props.match.state !== 'single_team' ?
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<th className='stage border-top-0'>{props.match.scoreTeam1}</th> : ''}
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<td className={'border-top-0 ' + team1Class}>{props.match.team1}</td>
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</tr>
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<tr>
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{props.match.state !== 'single_team' ?
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<th className='stage'>{props.match.scoreTeam2}</th> : ''}
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<td className={team2Class}>{props.match.state === 'single_team' ? 'kein Gegner' : props.match.team2}</td>
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</tr>
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</tbody>
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</Table>
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)
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}
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function EditableMatchTable(props) {
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return (
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<Table className='mb-0'>
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<tbody>
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<tr>
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<td className='scoreInput border-top-0'>
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<ScoreInput score={props.match.scoreTeam1}/>
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</td>
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<td className='align-middle border-top-0'>{props.match.team1}</td>
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</tr>
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<tr>
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<td className='scoreInput'>
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<ScoreInput score={props.match.scoreTeam2}/>
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</td>
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<td className='align-middle'>{props.match.team2}</td>
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</tr>
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</tbody>
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</Table>
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)
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}
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class ScoreInput extends React.Component {
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constructor(props) {
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super(props);
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this.state = {score: this.props.score};
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this.updateScore = this.updateScore.bind(this);
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this.increaseScore = this.increaseScore.bind(this);
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this.decreaseScore = this.decreaseScore.bind(this);
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}
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updateScore(event){
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this.setState({score: event.target.value});
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}
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increaseScore(){
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this.setState({score: Number(this.state.score) + 1});
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}
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decreaseScore(){
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this.setState({score: Number(this.state.score) - 1});
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}
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render() {
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return (<InputGroup>
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<InputGroupAddon addonType="prepend"><Button onClick={this.decreaseScore} color='danger' outline={true}>-1</Button></InputGroupAddon>
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<Input className='font-weight-bold' value={this.state.score} onChange={this.updateScore} type='number' step='1' placeholder='0'/>
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<InputGroupAddon addonType="append"><Button onClick={this.increaseScore} color='success'>+1</Button></InputGroupAddon>
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</InputGroup>);
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}
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}
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class Main extends React.Component {
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constructor(props) {
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super(props);
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const code = this.props.query.code;
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getRequest('/tournaments/' + code, {})
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.then(response => {
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const attributes = response.data.data.attributes;
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const relationships = response.data.data.relationships;
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this.setState({
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tournament: {
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name: attributes.name,
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code: attributes.code,
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description: attributes.description,
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isPublic: attributes.public,
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teams: relationships.teams.data.map(team => team.id),
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stages: relationships.stages.data.map(stage => stage.id)
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}
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});
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})
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.catch(error => console.log(error));
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}
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static async getInitialProps({query}) {
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return {query}
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}
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render() {
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const tournamentName = this.state === null ? 'Turnier' : this.state.tournament.name;
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return (
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<div>
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<Head>
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<title>{tournamentName}: turnie.re</title>
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</Head>
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<TurniereNavigation/>
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<BigImage text={tournamentName}/>
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<TournamentContainer data={this.state}/>
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{JSON.stringify(this.state)}
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<Footer/>
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</div>
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);
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}
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}
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export default Main |