turniere-frontend/pages/create.js

285 lines
10 KiB
JavaScript

import Head from 'next/head';
import React from 'react';
import {notify} from 'react-notify-toast';
import {connect} from 'react-redux';
import {
Button,
Card,
CardBody,
Col,
Collapse,
Container,
CustomInput,
Form,
FormGroup,
Input,
Label,
Row
} from 'reactstrap';
import {TurniereNavigation} from '../js/components/Navigation';
import {Footer} from '../js/components/Footer';
import EditableStringList from '../js/components/EditableStringList';
import {createTournament} from '../js/api';
import {WarningPopup} from '../js/components/WarningPopup';
import '../static/css/everypage.css';
import RequireLogin from '../js/components/RequireLogin';
import NumericInput from '../js/components/NumericInput';
class CreatePage extends React.Component {
render() {
return (<RequireLogin loginMessage='Sie müssen angemeldet sein, um ein neues Turnier zu erstellen.'>
<div className="main generic-fullpage-bg">
<Head>
<title>Turnier erstellen: turnie.re</title>
</Head>
<TurniereNavigation/>
<div>
<CreateTournamentCard/>
</div>
<Footer/>
</div>
</RequireLogin>);
}
}
function mapStateToCreatePageProperties(state) {
const {isSignedIn} = state.userinfo;
return {isSignedIn};
}
export default connect(mapStateToCreatePageProperties)(CreatePage);
function CreateTournamentCard() {
return (<Container className="py-5">
<Card className="shadow">
<CardBody>
<h1 className="custom-font">Turnier erstellen</h1>
<CreateTournamentForm/>
</CardBody>
</Card>
</Container>);
}
class CreateTournamentForm extends React.Component {
constructor(props) {
super(props);
this.state = {
groupPhaseEnabled: false,
name: '', description: '', public: false,
groupSize: 4, groupAdvance: 1, teams: [], groups: []
};
this.handleGroupPhaseEnabledInput = this.handleGroupPhaseEnabledInput.bind(this);
this.teamListUpdate = this.teamListUpdate.bind(this);
this.groupListUpdate = this.groupListUpdate.bind(this);
this.create = this.create.bind(this);
this.handleNameInput = this.handleNameInput.bind(this);
this.handleDescriptionInput = this.handleDescriptionInput.bind(this);
this.handlePublicInput = this.handlePublicInput.bind(this);
this.increaseGroupAdvance = this.increaseGroupAdvance.bind(this);
this.decreaseGroupAdvance = this.decreaseGroupAdvance.bind(this);
this.increaseGroupSize = this.increaseGroupSize.bind(this);
this.decreaseGroupSize = this.decreaseGroupSize.bind(this);
this.generateTournamentCreationObject = this.generateTournamentCreationObject.bind(this);
this.valuesAreCredible = this.valuesAreCredible.bind(this);
this.create = this.create.bind(this);
}
render() {
return (<div>
<Form>
<FormGroup>
<Label for="name">Name des Turniers</Label>
<Input type="text" name="name" size="255" required value={this.state.name}
onChange={this.handleNameInput}/>
</FormGroup>
<FormGroup>
<Label for="description">Beschreibung (optional)</Label>
<Input type="text" name="description" size="255" value={this.state.description}
onChange={this.handleDescriptionInput}/>
</FormGroup>
<FormGroup>
<CustomInput type="checkbox" id="public"
label="Turnier öffentlich anzeigen (schreibgeschützt)" checked={this.state.public}
onChange={this.handlePublicInput}/>
<CustomInput type="checkbox" id="mix-teams" label="Teams mischen"/>
<CustomInput type="checkbox" id="group-phase" label="Gruppenphase"
checked={this.state.groupPhaseEnabled}
onChange={this.handleGroupPhaseEnabledInput}/>
</FormGroup>
<Collapse isOpen={this.state.groupPhaseEnabled}>
<FormGroup>
<Label for="teams-per-group">Anzahl Teams pro Gruppe</Label>
<Row>
<Col xs="3">
<NumericInput value={this.state.groupSize}
incrementText="+1" incrementCallback={this.increaseGroupSize}
decrementText="-1" decrementCallback={this.decreaseGroupSize}/>
</Col>
</Row>
<WarningPopup text='Es gibt noch unvollständige Gruppen.' shown={this.areGroupsIncomplete()}/>
</FormGroup>
<FormGroup>
<Label for="teams-group-to-playoff">Wie viele Teams sollen nach der Gruppenphase
weiterkommen?</Label>
<Row>
<Col xs="3">
<NumericInput value={this.state.groupAdvance}
incrementText="&#215;2" incrementCallback={this.increaseGroupAdvance}
decrementText="&#247;2" decrementCallback={this.decreaseGroupAdvance}/>
</Col>
</Row>
<WarningPopup
text={'Füge bitte noch ' + (this.state.groupAdvance - this.state.teams.length)
+ ' Team(s) hinzu, um ' + this.state.groupAdvance + ' Team(s) im Playoff zu haben.'}
shown={this.state.teams.length < this.state.groupAdvance}/>
</FormGroup>
</Collapse>
</Form>
<h3 className="custom-font mt-4">Teams</h3>
<EditableStringList
addButtonText="hinzufügen"
teamPlaceholder="Keine Teams hinzugefügt!"
groupPlaceHolder="Keine Gruppen verfügbar!"
teams={[]}
groups={[]}
groupPhaseEnabled={this.state.groupPhaseEnabled}
groupSize={this.state.groupSize}
onTeamsChange={this.teamListUpdate}
onGroupsChange={this.groupListUpdate}
inputPlaceholder="Teamname"/>
<Button color="success" size="lg" className="w-100 shadow-sm mt-4" onClick={this.create}>Turnier
erstellen</Button>
</div>);
}
areGroupsIncomplete() {
return this.state.groups.filter(group => group.length !== this.state.groupSize).length !== 0;
}
teamListUpdate(list) {
this.setState({teams: list});
}
groupListUpdate(list) {
this.setState({groups: list});
}
increaseGroupAdvance() {
const newGroupAdvance = this.state.groupAdvance * 2;
this.setState({
groupAdvance: newGroupAdvance
});
}
decreaseGroupAdvance() {
const newGroupAdvance = Math.floor(this.state.groupAdvance / 2);
if (newGroupAdvance >= 1) {
this.setState({
groupAdvance: newGroupAdvance
});
}
}
increaseGroupSize() {
this.setState({groupSize: this.state.groupSize + 1});
}
decreaseGroupSize() {
const newGroupSize = this.state.groupSize - 1;
if (newGroupSize >= 3) {
this.setState({groupSize: newGroupSize});
}
}
handleGroupPhaseEnabledInput(input) {
this.setState({groupPhaseEnabled: input.target.checked});
}
handleNameInput(input) {
this.setState({name: input.target.value});
}
handleDescriptionInput(input) {
this.setState({description: input.target.value});
}
handlePublicInput(input) {
this.setState({public: input.target.checked});
}
create() {
if (this.valuesAreCredible()) {
createTournament(this.generateTournamentCreationObject(), () => {
notify.show('Das Turnier wurde erfolgreich erstellt.', 'success', 5000);
}, () => {
notify.show('Das Turnier konnte nicht erstellt werden.', 'warning', 5000);
});
} else {
notify.show('Bitte korrigiere deine Eingaben zuerst.', 'warning', 5000);
}
}
valuesAreCredible() {
return this.state.teams.length >= this.state.groupAdvance && !this.areGroupsIncomplete();
}
generateTournamentCreationObject() {
const tournament = {
'name': this.state.name,
'description': this.state.description,
'public': this.state.public,
'group_stage': this.state.groupPhaseEnabled,
'teams': createTeamArray(this.state.groupPhaseEnabled, this.state.groups, this.state.teams)
};
if (this.state.groupPhaseEnabled) {
tournament.playoff_teams_amount = this.state.groupAdvance;
}
return tournament;
}
}
/**
* This method creates an array of team objects that conform to the currently
* api specs available at https://apidoc.turnie.re/
*
* @param {boolean} groupphase Whether a group phase is to be created
* @param {string[][]} groups The teams split into the groups that are
* to be used in the group phase of the tournament. Please note that
* according to the api every team can only occur once (not enforced
* by this method) and that every team from {@param teams} will have
* to be in one of the groups (also not enforced by this method, but
* might lead to inconsistencies)
* @param {string[]} teams An array containing all names of the teams
* that are to be created for the tournament
* @return {Object[]} an array of teams that can be directly sent to the
* backend
*/
function createTeamArray(groupphase, groups, teams) {
const result = [];
if (groupphase) {
for (let groupNumber = 0; groupNumber < groups.length; groupNumber++) {
for (let groupMember = 0; groupMember < groups[groupNumber].length; groupMember++) {
result[result.length] = {
'name': groups[groupNumber][groupMember], 'group': groupNumber
};
}
}
} else {
for (let i = 0; i < teams.length; i++) {
result[i] = {'name': teams[i]};
}
}
return result;
}